12/30/2023 0 Comments Rebel galaxy fighters![]() Similarly you can upgrade defensive systems, engines, scanners, cargo holds, etc. And those ships have varying amounts of broadside cannon mounts, turret banks, and “secondary” hard-points to outfit with dozens of different weapon combinations. We will have many base ships you can buy and unlock. Ship customization is at the core of the game. Is ship customization in the works, or are the ships ready-made? What kinds of things can you customize on your ship? Again, naval combat is probably the best analogue. It’s usually best to isolate smaller groups of enemies from bigger fleets, so you can pick them off without taking 20 or 30 missiles up your aft. You spend a fair amount of time with quadrant management seeing your shields are down on your starboard side, so maneuvering to face your port guns at the enemy. How do the combat tactics work with the bigger ships? Our action is fast-paced and skill oriented, but I’ve never been that big a fan of fighter-oriented dogfights. There’s no game that satisfies that itch right now. It’s the epic scope and the massive firepower and destruction that we are aiming for. Space combat games usually focus on smaller, nimble fighters - why did you decide to go with larger capital ships? It’s all a giant stew of the fun space stuff we love, but haven’t gotten to put into games yet. Being a kid and playing space combat with mismatched plastic models. Travis points to Dark Crystal as inspiration for the character design. The open-ended freedom of play from Wing Commander: Privateer and Sid Meier’s Pirates. Naval Combat in Assassin’s Creed: Black Flag. Rebel Galaxy has some obvious influences like Firefly, Star Wars, and Battlestar Galactica - what are some less obvious influences on the game? You can start and end wars, shift power from one faction to another, embargo trading posts and end famines, but all of those things boil down to building the most powerful ship in the galaxy. You will never be more than a ship captain, but your influence can be great. What is the players role in the universe - are they just a small cog or potential emperor? But my personality is expressed mainly through ship configuration and upgrades and my relationships with various characters and factions. When I play, in my mind I’m the captain of a ship, so I’d say that’s the main character. Who or what is the main character in Rebel Galaxy? Is it the player? The ships? The randomized galaxy itself? We’d be happy to be included in some great wave of space game blockbusters, but we have modest goals and are okay with a more niche audience. Some big titles are in development, but most that I know about have different play styles, scopes and development time frames. I’m not sure there really is a resurgence yet. ![]() Why do you think we are seeing such a resurgence in space combat/space sim games? Dreadnought is closer in combat style, but we’re a single-player, sandbox RPG. Most of these other games are more realistic cockpit, dogfight-y simulations. We are making a capital ship combat RPG, where you command gigantic star destroyers and battleships, bristling with banks of proton cannons, and multiple independent rocket and laser turrets, battling dozens of other ships in epic, fantasy, naval-style battles. Rebel Galaxy is a whole different animal from these games. Where does Rebel Galaxy fit in (or carve its own space) with titles like Star Citizen, Elite Dangerous, No Man's Sky, or Dreadnought? The space sim category is filling out with high-profile titles. We simplified the design to make it doable for a smaller team, which made it a stronger, more focused game. But Rebel Galaxy remained in both of our heads and I think benefitted by us taking a break from it for a while. In fact we had actually started development on it for a short period, though it petered out without a lot of team enthusiasm and Runic moved on to their next great title. The idea started while we were both working at Runic Games. Where did the idea from Rebel Galaxy come from? How long has the idea for the game been trundling around in your heads? ![]() Here are the results directly from the mouth (well hands) of Erich and Travis. As a huge fan of the Torchlight games I reached out to get more information about the game and the company. The company is Double Damage and the game is Rebel Galaxy, a new twist on the space combat genre. Last month Erich Schaefer and Travis Baldree, two of the minds behind the great Torchlight games announced their new company and their first game.
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